

Exiting the current room or using the relevant pause menu option resets all objects in the vicinity when you end up heaving one into a corner, which you’ll find yourself doing a lot of in the later stages.


These are then shunted around onto pressure plates or to make pathways along to the next area. Through the use of different purchasable swords and wands, blocks of ice can be melted, and new blocks can be created from frozen enemies and through magic. The gameplay revolves around traversing a series of dungeons, each containing various rooms wrought with challenges that need to be overcome in order to progress. The enemies are particularly worth mentioning – deadly rotating turnips and vicious potted cacti are pitted against our titular hero, all the while retaining their innocent and adorable expressions. The environments and character animations are hand-drawn (giving them that ‘wobbly’ effect) and are very well designed. The art direction offers a cartoony approach, similar to the Wind Waker era of the Nintendo-owned franchise, and is absolutely gorgeous as a result. Alongside numerous in-jokes and a health system comprised of hearts, it is clear that Ittle is designed to be highly reminiscent of Link (her tomboy appearance a reversal of Link’s feminine looks) and her companion Tippsie serves as a Navi-like guide, though is thankfully far less irritating. Ittle Dew draws its main influences from The Legend Of Zelda series, and makes no effort in hiding the fact that it is parody.

Players guide a young girl named Ittle and her winged-fox ally around a mysterious island where they have recently been shipwrecked, venturing through caves and castle ruins in search of coins and a certain artefact. Following on from their previous release, the critically acclaimed iPad RPG ‘Magicka: Wizards Of The Square Tablet’, Swedish developers Ludosity have unleashed Ittle Dew, their charmingly silly take on the Action RPG genre.
